K-State CIS 580 Textbook
Basic 3D Rendering
Heightmap Terrain
Lights and Cameras
Models
Parallax Scrolling
1. Introduction
2. Defining Sprites
3. The Sprite Layer Class
4. Adding the Background
5. Adding the Player Layer
6. Scrolling Layers
7. Adding the Remaining Layers
8. Scrolling With the Player
9. Conclusion
Particle Systems
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Game Development Techniques
Parallax Scrolling
The Illusion of Depth